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Crackdown, Gameplay Trailer And Screenies [Update] |
by Coola 11/24/2006 |
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[Update] And a big whoops goes to me, Coola, for I mixed up the images that went with the descriptions. Look upon ye images now, for they have been fixed. I sincerely apologize to those who have been mislead and by the hopes of truth and justice... may this message find you in time before its too late.
I was going to go with something like, GTA on "Crack"-down for a title... but yeah. Anyhoo, here is the gameplay trailer for Crackdown, exclusive to the Xbox 360. And a word from the devs who are now free their cages:
Greetings from the hard-working, incredibly-tired, nearly-delusional gang of designers and developers here at Real Time Worlds!
So we were told that the holidays are approaching – not that we would know – and after we spared a moment to raise our heads from our desks and screens to confirm that this was, indeed, true, the spirit of the moment began to take over. It’s the holidays. Pretty much wherever you are in the world, there’s a holiday in sight. A moment to slow down, finish up, take a break and relax.
Oh, and it’s also a moment for gifts. So, that being said, as we set aside our “Crackdown” controllers and prepare to take a few well-deserved days off, we thought we’d leave you with an early holiday present: a super-cool trailer and a quick look behind the curtain at the Agents who’ll restore peace to Pacific City in early ’07.
Lock and load!
The Agents of Crackdown
By now, you’ve seen the Agent – the guy on all the posters. But did you know that the Agency has more up its sleeve than just a single super-cop?
When designing our Agents, we wanted to avoid the typical tall-dark-and-handsome cliché we’ve seen in any number of games. Not every hero looks the same, so we aimed to create a team of Agents that would draw from all types of races, cultures and historical backgrounds.
Crackdown Gameplay Trailer
We wanted Agents with personality. We wanted war-paint, piercings and tattoos. There was a wealth of historical battle costumes and facial makeup to work with. We wanted these guys to look like they had been though a lot of battles and were hard as nails, inside and out.
We’re very keen that our full agent line-up will ultimately look like a group of uniquely varied hardcore mo-fo’s who all belong in the same uniform and in the same rag-tag team.
And with that, we present our dysfunctional family of Agents…
African American Agent:

Not every superhero is tall, dark, handsome and white. In our efforts to make the Agents as diverse and complex as possible, we drew our initial inspiration from the popular comic book character, Blade. Before we had made any decisions on the character’s race, Blade was featured heavily in our reference material. He’s a super-hero with a very dark side and the sequences of him jumping from building to building in the first Blade film were key to what we were trying to accomplish with our own characters. We suppose that the streaks on the side of our character’s head at level five are in homage to Blade’s famous hair styling.
Russian Agent:

As with all the Agents, it was quite hard to define this one without resorting to a moustache and a big furry hat. Eventually we decided to look at the Kurgen character from the “Highlander” film for inspiration. Starting there, we essentially turned the character upside down. Instead of having patchy hair, he ended up with a patchy beard, deep set eyes and an overall nutjob look.
Goth Agent:

We really wanted the pasty white Marilyn Manson motif with the black make-up overlay, but we also didn’t want him to end up looking like a member of Kiss. So we decided to evolve the Agent from level to level using facial hair patterns. Turned out to be a popular choice.
Norse Agent:

We couldn’t really do the classic Norse, blonde-haired, blue-eyed, braided-hair model, so we came up with a single braid going over the top of the head and added some interesting blue face paint in lieu of tattoos.
Maori Agent:

Didn’t want this one to fall to traditional tribal cliché, so we modernized the approach through the use of tattoos and steel spikes woven throughout the hair.
Thai Agent:

Essentially the opposite in tone from our traditional Asian Agent. Once we had the features nailed down, we simply used everything that we hadn’t used in the other model.
Hispanic Agent:

We really wanted to highlight strong South American features in this Agent. We gave the character some personality with tattoos, facial hair and a peppering of battle scars.
Asian Agent:

The idea with the Asian Agent was to go traditional in appearance but to age in theme. Rather than bulk-up the way the American Agent evolves, the Asian character ages into strength and wisdom. At level-five, he ends up with a full head of white hair which looks quite good against the black costume.
And with that we here at Real Time Worlds (RTW) wish you happy holidays and good gaming!
Related News, Images & Links
Reviews & Previews
News
[ -]
» Crackdown Fact Sheet on Tuesday, 4 10 2005
Also See
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Lanhoj
Heckler
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this has been on my 'must-buy' list since we saw the original trailer, and nothing has changed.
cant wait to play it.
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Posts: 0
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IP: 74.57.241.145
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satanicmouse1
X365 Member
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the look makes me feel like its arcady not that, that is bad. but it doesnt look to do anything new.
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Posts: 821
Member: 3590
IP: i.am.a.member
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I find your lack of faith disturbing
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citizenerasedx
X365 Member
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^ It doesn't have to be anything new to be fun.
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nin_freak92
X365 Member
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looks like either it's going to be really good or bad, but my predictions (and hopes) at the moment are that it will be a must-buy. I took the risk with Gears of War....and i would do it again, so i might do it with this game as well. Looks pretty good, its GTA with a whole nother story and plot and area/surroundings and people.
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slipknot_korn_freak92@yahoo.com
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khanitha
X365 Member
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IF YOU REALLY LOOK REALLY CLOSE TO THE IN-GAMEPLAY VIDEOS YOU WILL NOTICE THAT IT IS STILL A LITTLE UNREAL GAMEPLAY... AND IT IS THAT I JUST LIKE THAT... BUT MAKE IT MORE AWE-INSPIRING.... MORE EYE-CANDY GAMEPLAY,,,, AND NOT JUST A GIMMICK FROM OTHER PROJECTS.... AND I REALLY HOPE THAT THE FINAL PRODUCT COMES UP ALL THE WAY TO THE TOP AS THE NEXT
......TRUE KILLER GAME.....
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INFERNAL'BANKOTZU
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BIGGSX
X365 Member
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I take back what I said on some of my other posts, this game looks good. But, I want there to be some really challenging enemies to balance the dynamic gameplay. As u can see u are given an assortment of special abilities, but I dont want the gameplay to be like GTA's gameplay (where the only smart guy in the game is you and most of your missions involve easily picking off tagets that have basically no A.I..). I want this game to be as challenging if not more challenging than "FEAR" (where the cpu actually fights back and is pretty deadly, still no competition for a "Counter-Strike : Source" player like me though but that's another story).
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Posts: 52
Member: 4322
IP: i.am.a.member
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RPG, ACTION-ADVENTURE, SHOOTER- I play them ALL !!
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xpulbh apobjqyfv
Heckler
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betqsojhl zukoxmgj uatmoqg vbuk yijtwckl wgjhfstyi xmwdahgup
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Posts: 0
Member: None
IP: 66.118.187.76
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